To view more displayed exhibits, please visit the website of Virtual Museum: http://arts.cuhk.edu.hk/~ant/museum/feature.php.
Toys are commonly regarded as objects for children
to play with, which help children to explore their relationships with the
world, and train them in the skills they need as they grow up. To
anthropologists, toys also carry rich cultural meanings. Toys reflect the perceptions
of different societies on the nature of childhood and play―a perception
about how children’s nature can be cultured. (Schwartzman 1978:9) They also reveal the economic,
sociocultural, and technological transformations that a society has gone
through. (Schwartzman 1978:9)
The variety of toys is large and highly diversified,
ranging from miniatures of objects commonly seen in daily life (e.g. toy train),
to distorted or imaginative ones beyond everyday experience (e.g. monster
figures). (Sutton-Smith 1986:248,252) Many toys convey gender values, such as kitchen sets and dolls aimed at girls, while
toy cars and guns are meant for boys. These toys socialize children of
different sexes to behave and grow up in accordance with the gender
expectations of society.
The possession of toys is related to ideas of
consumption. They teach children meanings of buying and selling, and help them
to learn “the materialistic culture habits”. (Sutton-Smith 1986:2) In fact toys
are not only consumed by children, but also by adults. Toys, in adult’s
collections, may acquire a different set of meanings. They may be collected for
the purpose of investment or speculation, or for a nostalgic feeling that
enables the owner to reconnect with the past through toys with the same
leitmotif. (Bosco 2001:266; McVeigh 2000:225)
Under globalization, toys may be deterritorialized
and reterritorialized, during which some original features of the toys are kept
and new cultural elements are incorporated. This is done to promote the product
in the new market, but simultaneously it may lead to challenges or integration of cultural meanings from the originating and the receiving societies.
The symbolic values and representations carried by
toys are meaningful not only to the players themselves, but also to their
societies and to anthropologists. As Sutton-Smith argued, “Toys, apparently the
most minimal of our concerns, turn out to be intimately related to many larger
cultural patterns in the family, technology, schools, and the marketplace.” (1986:253)
Reference
Bosco, Joseph. 2001. “The McDonald’s Snoopy Craze
in Hong Kong” in Gordon Mathews and Lui Tai-lok, eds. Consuming Hong
Kong, pp. 263-285. Hong Kong: Hong Kong University Press.
McVeigh, Brian J. 2000. “How Hello Kitty
Commodifies the Cute, Cool and Camp: ‘Consumutopia’ versus ‘Control’ in Japan.”
Journal of Material Culture
2000:225-245.
Schwartzman, Helen B. 1978. Transformations: The Anthropology of Children’s Play. New York and
London: Plenum Press.
Sutton-Smith, Brian. 1986. Toys as Culture. New York: Gardner Press.
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